NVIDIA has paired 512 MB GDDR3 memory with the GeForce 9800 GT, which are connected using a 256-bit memory interface. It features 112 shading units, 56 texture mapping units, and 16 ROPs. Unlike the fully unlocked GeForce 9800 GT Rebrand, which uses the same GPU but has all 128 shaders enabled, NVIDIA has disabled some shading units on the GeForce 9800 GT to reach the product's target shader count. The G92 graphics processor is a large chip with a die area of 324 mm² and 754 million transistors. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. Built on the 65 nm process, and based on the G92 graphics processor, in its G92-270-A2 variant, the card supports DirectX 11.1. The GeForce 9800 GT was a mid-range graphics card by NVIDIA, launched on July 21st, 2008.
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